This article will walk you through the basics of how to start DMing, from prepping your first session to creating a full homebrew campaign. Becoming a dungeon master, or DM, is both exciting and intimidating. As the DM, you guide the narrative, control the NPCs and monsters, and ensure a fun and memorable experience.
Running the game is a lot of effort; but when you create an epic experience, it's also incredibly satisfying. Whether you're stepping into this role for the first time or looking to refresh your skills after a long break, you'll find practical advice and resources to help you succeed.
Your idea of what being a DM is like might be informed by a lot of things, from your personal experience as a player to famous examples from movies and streaming shows.
First of all, let's talk about what your players expect from you:
Now let's talk about your own expectations about your responsibilities as a DM. Here are a few things you do and don't need, as a beginning dungeon master:

For your first session, consider using a premade adventure. These are professionally designed and can save you time while you're still learning the ropes. Once you're comfortable, you can start creating your own homebrew adventures tailored to players' interests and backstories.
If you want to keep things informal with your first adventure, start with a simple structure. A classic format includes an introduction (the hook), a few encounters (challenges), and a climax (the resolution). This helps keep the story focused and manageable. It's smart to start small, with a one-shot (single session) adventure, then build to full multi-session campaigns.
Working player backstories into your adventure adds personal stakes. You can ask your players to provide you with a brief backstory for their characters and look for ways to weave these elements into your plot.
If this feels like too much when you're first starting out, you can totally skip it.
If you're like most new dungeon masters, you'll probably start with the most popular game and edition: Dungeons & Dragons 5th edition, or DnD5e. And with good reason; tabletop RPGs have exploded in popularity since the launch of 5e. Many beginners find DnD5e to be very accessible. Also, there are tons of helpful resources for this version of D&D.
However, maybe you're moving from player to gamemaster because you're ready to move on from D&D or 5e. If that's the case, there are tons of options in other game systems! Be sure to check out our article on Games Like Dungeons & Dragons if you are looking for a system that's more interesting, or a better fit for a different genre.
Once you've chosen a system and edition, gather the necessary rulebooks and resources.
Before you can effectively run a game, you need to understand the basic mechanics. Spend time reading the core rulebooks, focusing on sections that cover the fundamental aspects of gameplay, such as combat, skill checks, and magic.
Developing your style and skills as a dungeon master is a process that can take years. When you're just starting out, it's helpful to think about what you want to try.
Knowing how you intend to run the game before you actually run the game will make your first session less stressful. And you can let players know what to expect, too.
A well-organized DM space can make a big difference. Ensure you have a comfortable place to sit with all your materials within easy reach. Use a screen or divider to keep your notes and surprises hidden from the players. Good lighting and a tidy space will help you stay focused.
To run a session smoothly, you'll need a few essential tools and materials:
During a session, you'll often need to reference rules quickly. Use bookmarks, sticky notes, or digital tools to mark important sections of your rulebooks. Create a cheat sheet of commonly used rules and mechanics for easy access.
This is an area where World Anvil really shines. Our Campaign Manager keeps maps, lore, and session notes in a single browser tab. You can create quick links to stat blocks, make virtual dice rolls, and embed media like sound effects to create a more immersive atmosphere.
You can learn more here:
Before diving into the adventure, hold a session zero. This session is an opportunity to discuss the game's tone, setting, and rules with your players. Establishing expectations early on helps avoid misunderstandings and ensures everyone is on the same page.
It also gives you the opportunity to introduce safety tools, like "lines and veils" or X cards to handle sensitive content and situations.
Maintaining a good pace is crucial for keeping players engaged. Balance action scenes with moments of exploration and interaction. Be mindful of the time, especially if your group has a limited play session.
Also, remember to work in breaks! People need snacks, drinks and bathroom breaks during a session that lasts longer than an hour or so. And they may feel uncomfortable bringing it up.
Players will inevitably do things you didn't anticipate. Embrace the unexpected and be ready to improvise. This flexibility can lead to some of the most memorable moments in your game.
Becoming a DM is a journey of creativity, learning, and fun. With preparation and practice, you'll become more confident in your role and create unforgettable adventures for your players. Use the resources and tips provided in this article as a foundation, and don't be afraid to seek out further learning opportunities.

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