One-shots are a great way to introduce new players to Dungeons & Dragons or other RPGs, and to give experienced players a chance to try out new characters or builds. When designing a one-shot, we recommend you start with a great villain, and end with an epic boss fight. But what about the middle? What goes into generating brilliant encounter ideas for a DnD or other RPG one-shot?
In this blog post, we’ll take a look at some advice and ideas for creating encounters to challenge your players and keep them engaged for the whole session. When preparing encounters for a one-shot, it’s important to keep in mind the following:
Keep the encounters short and to the point. Players should be able to complete them in a few rounds. This is important because one-shots are usually shorter than regular campaigns, and players don’t have as much time to explore and get sidetracked. If the encounters are too long, players may start to get bored or feel like they’re not making progress.
Make the encounters challenging but not impossible. Players should feel like they are in danger, but also like they have a chance to succeed. The encounters you choose should be appropriate for the party’s skills and abilities. If you’re playing Dungeons & Dragons, the Dungeon Master’s Guide has tables for calculating the difficulty level appropriate for your party. This goes beyond level and XP to party composition. Think about what the party is good at and where their weaknesses lie. If they’re all spellcasters, you might want to include encounters that are challenging to solve with magic. Encounters force players to spend resources like spell slots, potions and ammo. When they reach the boss fight, it should feel like the last push of a long journey – creating a more dramatic ending, and a more satisfying one-shot.
Make the encounters relevant to the story. The encounters should help to advance the plot and move the players closer to the final confrontation with the villain. The encounters should also fit the setting. If it’s set in a dungeon, you might want to include some encounters with traps and monsters. If it’s set in a city, you might want to include some encounters with NPCs and social challenges.
Make the encounters fun. Players should enjoy playing through the encounters and feel like they are part of an exciting adventure. This is important because one-shots are often an introduction for new players, and they may struggle to keep up and stay engaged. One-shot encounters should represent the best aspects of the game in a bite-sized package.
Vary the encounters for different playstyles and PC strengths. There’s always one player who loves to roleplay, and another who just wants to deal huge amounts of damage! Try to balance your encounters to give everyone a chance to shine. When you know the players at the table, this is pretty easy. If not, remember to include 1) some puzzles or information-based challenges for the thinkers, 2) some fun battles for the doers, 3) some roleplay encounters for the drama queens, and 4) some traps (or something else) for the rogues to play with!

Great encounters have three parts. A Location, the Goal of the PCs, and the Obstacle they must overcome. In fact, the formula for a great encounter might look like this:
In LOCATION, the characters seek PROGRESSION but must overcome OBSTACLE.
Let’s break that down.
Locations: Where is the encounter happening? This will depend on where the rest of your adventure is set. For noir adventures, it might be a back alley, a basement, or by the docks. For a high fantasy adventure, it could be the room of a dungeon, an abandoned ruin, or a cave. There’s a lot of opportunity to add flavor and world lore. Add a few details that make your location special, and dig into the senses to make your players feel immersed.
Progression: This isn’t a random encounter – something has led your players to this location, and that something will progress the story. Are the party here to chase down a clue, retrieve a stolen item, interrogate a suspect, or rescue an NPC? In the case of dungeon encounters, the progression is often physical – the party is trying to travel through this location to the inner sanctum where the villain is hiding.
Obstacle: whether monsters, traps, a hard-slog through difficult terrain, solving a riddle, unlocking a box, or an uncooperative NPC, the progression shouldn’t come too easily. Obstacles are things your party need to overcome to achieve the progression. Presenting a variety of obstacles gives different party members a chance to shine, and helps keep the story fresh. This is the only one you should double up on – several obstacles in a location is valid! For example, an uncooperative NPC may also summon monsters to defend themselves.
If the party fails, there should always be ANOTHER way to Progression (albeit with resource, time, condition or even curse-style cost). After all, you don’t want a locked door to end the adventure!
As a general rule, for a one-shot, 1-3 of these scenes are plenty. Keeping the locations close together to limit travel time and scale is a good idea too.
For example:
In CAVE players seek THE LOCATION OF VILLAIN’S LAIR but must overcome ACID CAVE SLUGS.
In VILLAIN’S LAIR ENTRANCE players seek ENTRANCE TO THE LAIR but must overcome A RIDDLE TO FIND THE DOOR
In VILLAIN’S LAIR players seek to PROGRESS TO THE VILLAIN’S THRONE ROOM but must overcome HORDES OF HENCHMEN.
For an adventure designed to take several sessions, this formula can easily be extended by adding more locations, progressions and obstacles. For example, each major progression point might require a small dungeon or larger encounter. If you’re trying to extend the adventure, including travel between locations, with some optional encounters, can help (although it’s always a good idea to theme these to your story and setting).
And if you’re looking for side adventures, Locations can spawn interesting side quests. For example, as well as the villain’s henchman, there’s also a ghost in this dungeon that wants to be freed, seven pieces of an ancient amulet, and a secret room that reveals a mysterious carving.
🛠️Looking for a complete DM/GM toolset, compatible with over 40+ RPG systems, including D&D 5e, Pathfinder, and Call of Cthulu? Create a free World Anvil account.
Here are some ideas for encounters that are closely tied directly to the main plot:
A note from Janet on DnD puzzles and information-clues
When using puzzles or information, don’t set difficulty too high if it’s the only way to advance the story. No matter how simple the solution seems to us (the GMs and designers), your players may not get it – and you don’t want them stuck on one side of the puzzle door for three hours because they couldn’t solve the riddle!
Prepare plenty of clues, but only mete them out if the players seem stuck. You can prompt players to roll Knowledge, Perception or Intelligence checks (whatever works for the system you’re using) and reward the highest rolling (rather than giving a strict DC). This means that the party still gets the info regardless.
For puzzles, one of my favourite tricks for this is a “One-Two-FAIL-FORWARD” mechanism. They get two tries and on the third, if it’s still wrong, something dramatic happens which causes the party a penalty, but allows them to progress. You can also trigger this if you sense your players are getting too frustrated or losing focus. For example, the puzzle door explodes, causing damage, but they can move forward through the dungeon. Or a different door slams open and 2d4 golems swarm out – but once they’re defeated, the players discover a secret passage in the room beyond that leads them onward.
Still stuck? Here are even more one-shot encounter ideas (DnD or other RPGs):
The possibilities are endless, and you can tailor the encounters to your own specific campaign. Here are some final tips for creating encounters for a D&D one-shot:
Have fun! The most important thing is to have fun. If you’re not enjoying yourself, your players won’t either. So relax, let loose, and have a good time!
💡Ready to get started? Download this great printable one-shot worksheet from our founder, game designer Janet Forbes.
🛠️Looking for a complete DM/GM toolset, compatible with over 40+ RPG systems, including D&D 5e, Pathfinder, and Call of Cthulu? Create a free World Anvil account.

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